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🧭 Guides

Welcome to the SPECTRE Guides section — your reference library for mission builders, game masters, and technically minded players.

This is not a training ground like the Academy or a doctrinal resource like the SOP. Instead, it’s where you’ll find practical tools, editor tips, configuration walkthroughs, and world-building materials to help you bring immersive operations to life — both in and out of game.


📦 What You’ll Find Here

🧱 Mission Building

Tools, philosophy, and best practices for creating compelling operations

  • How to use OPORDs and WARNOs
  • Linking missions to SPECTRE’s narrative and factions
  • Campaign planning and scenario pacing
  • Map marking standards and briefing flow

👉 Explore Mission Building


🛠️ Game Setup

Platform-specific setup help and server-side utilities

  • Mod installation and radio setup for Arma 3
  • Editor workflows and mission publishing for Reforger
  • Server tips and loadout sharing for Ground Branch

👉 Explore Game Setup


📋 Templates & Tools

Ready-to-use assets to speed up your planning and design

  • OPORD and WARNO templates
  • Editable map and briefing frameworks
  • Faction creation tools

👉 Browse Templates


🗺️ Lore Integration

Reference material for designing missions that feel part of the world

  • SPECTRE history and operational zones
  • Timeline of Green Sea conflicts
  • Faction-specific voice and briefing tone guides

👉 Tie In with Lore


💬 Who This Is For

  • 🎮 Mission Designers – Build ops that feel real and fit the world
  • 🧠 Game Masters / Server Admins – Configure systems and briefings
  • 🪖 Leaders / Planners – Improve how you build, communicate, and adapt missions

Whether you’re planning a one-off patrol or an ongoing campaign arc, this section will give you the resources to design, document, and deliver.


“Great missions aren’t built on fancy scripts — they’re built on clear intent, immersive planning, and strong execution.”

🛠️ Let’s build.

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