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S.O.P.Operational Structure

Operational Structure

Community vs. Fiction

This section defines the fictional in-game organization of the SPECTRE Task Force (STF). It is used during operations to establish a shared framework for unit structure, combat roles, and mission execution.

⚠️

This system does not represent community ranks, leadership, or administrative responsibilities. It exists solely to support immersive, tactical gameplay across supported titles like ARMA 3, ARMA Reforger, and Ground Branch.


Section Contents

TopicDescription
Organizational StructureOverview of STF’s command and unit hierarchy.
Combat RolesStandardized combat roles used in all fireteams.

Operational Units

The core combat branches of STF. These teams execute the primary combat missions under the STF charter.

UnitDescription
SPECTRE GryphonsCovert black-ops teams focused on surgical, deniable missions.
SPECTRE DevilbirdsRapid-response light infantry for direct assaults and area control.

See the Operational Units Overview for doctrinal comparison between covert and conventional forces.


Support Units

STF maintains specialized support elements to enhance operational reach and capability. These units may be directly attached to fireteams or operate as independent assets under command coordination.

UnitDescription
Aviation (Corsair)Rotary and fixed-wing air mobility and CAS.
Indirect Fire (Hammer)Mortar and artillery teams with 5-line support procedures.
ISR (Sentinel)Reconnaissance, drone ops, and intel gathering.
Logistics (Providence)Sustained support, resupply, and field mobility.
Medical (Mercy)Trauma care and medical response teams.
PsyOps / Civil Affairs (Wraith)Civil interaction, psychological disruption, and intel shaping.

See the Support Units Overview for integration guidance and deployment policies.


How STF Operates In-Game

SPECTRE’s operational structure is built to support immersive, modular gameplay across tactical FPS titles like ARMA 3, ARMA Reforger, and Ground Branch.

Modularity in Team Composition

  • All units follow a standardized role system: Rifleman, AT, AutoRifleman, DMR, Medic, Sapper.
  • Loadouts are chosen per mission; fireteam composition remains consistent regardless of game.
  • Both Gryphons and Devilbirds emphasize flexibility—every operator can rotate stack positions and adapt to changing mission needs.

Combined Arms Execution

  • Gryphons specialize in stealth entries, direct action, and surgical strikes.
  • Devilbirds provide fire superiority, area control, and QRF for larger operations.
  • Support units such as Corsair (aviation) and Hammer (indirect fire) are integrated by mission planners as force multipliers.

Decentralized Control & Immersive Hierarchy

  • Gryphons operate in autonomous 4-man teams with no dependence on external command once deployed.
  • Devilbirds operate in 6-man sections under platoon-level coordination when scaled up.
  • All leadership is contextual and based on mission planning—not community rank—ensuring immersive and fluid gameplay leadership.
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