Operational Structure
Community vs. Fiction
This section defines the fictional in-game organization of the SPECTRE Task Force (STF). It is used during operations to establish a shared framework for unit structure, combat roles, and mission execution.
This system does not represent community ranks, leadership, or administrative responsibilities. It exists solely to support immersive, tactical gameplay across supported titles like ARMA 3, ARMA Reforger, and Ground Branch.
Section Contents
Topic | Description |
---|---|
Organizational Structure | Overview of STF’s command and unit hierarchy. |
Combat Roles | Standardized combat roles used in all fireteams. |
Operational Units
The core combat branches of STF. These teams execute the primary combat missions under the STF charter.
Unit | Description |
---|---|
SPECTRE Gryphons | Covert black-ops teams focused on surgical, deniable missions. |
SPECTRE Devilbirds | Rapid-response light infantry for direct assaults and area control. |
See the Operational Units Overview for doctrinal comparison between covert and conventional forces.
Support Units
STF maintains specialized support elements to enhance operational reach and capability. These units may be directly attached to fireteams or operate as independent assets under command coordination.
Unit | Description |
---|---|
Aviation (Corsair) | Rotary and fixed-wing air mobility and CAS. |
Indirect Fire (Hammer) | Mortar and artillery teams with 5-line support procedures. |
ISR (Sentinel) | Reconnaissance, drone ops, and intel gathering. |
Logistics (Providence) | Sustained support, resupply, and field mobility. |
Medical (Mercy) | Trauma care and medical response teams. |
PsyOps / Civil Affairs (Wraith) | Civil interaction, psychological disruption, and intel shaping. |
See the Support Units Overview for integration guidance and deployment policies.
How STF Operates In-Game
SPECTRE’s operational structure is built to support immersive, modular gameplay across tactical FPS titles like ARMA 3, ARMA Reforger, and Ground Branch.
Modularity in Team Composition
- All units follow a standardized role system: Rifleman, AT, AutoRifleman, DMR, Medic, Sapper.
- Loadouts are chosen per mission; fireteam composition remains consistent regardless of game.
- Both Gryphons and Devilbirds emphasize flexibility—every operator can rotate stack positions and adapt to changing mission needs.
Combined Arms Execution
- Gryphons specialize in stealth entries, direct action, and surgical strikes.
- Devilbirds provide fire superiority, area control, and QRF for larger operations.
- Support units such as Corsair (aviation) and Hammer (indirect fire) are integrated by mission planners as force multipliers.
Decentralized Control & Immersive Hierarchy
- Gryphons operate in autonomous 4-man teams with no dependence on external command once deployed.
- Devilbirds operate in 6-man sections under platoon-level coordination when scaled up.
- All leadership is contextual and based on mission planning—not community rank—ensuring immersive and fluid gameplay leadership.