Support Units
This page outlines the purpose and structure of STF’s dedicated support units—non-combat elements that enable force projection, sustainment, and information dominance in SPECTRE operations.
While some support units may occasionally be represented as playable roles (e.g., aviation, logistics), the vast majority are treated as non-playable, command-directed assets. Their presence in operations is simulated through mission scripting, AI control, or coordination via mission planning.
Role in Operations
Support units exist to extend the operational reach of Gryphons and Devilbirds. They allow combat elements to focus on the tactical mission by providing:
- Mobility (air, vehicle, or convoy)
- Sustainment (resupply, medical, and equipment)
- Intelligence (surveillance, analysis, communication)
- Force Multiplication (indirect fire, psychological disruption)
These assets are requested via command channels or pre-planned into missions through the Operations Directorate (“Overwatch”) and coordinated via platoon or section leadership.
Unit Categories
Unit | Codename | Function | Playable? |
---|---|---|---|
Aviation Squadron | Corsair | Air mobility, close air support, exfiltration | Often playable |
Logistics Detachment | Providence | Resupply, ammunition, transport, recovery | Occasionally playable |
Mechanized Support | Warhorse | Armored transport and firepower integration | Occasionally playable |
Indirect Fire Support | Hammer | Mortars, artillery, and fire mission coordination | Typically non-playable |
ISR / Reconnaissance | Sentinel | Drone operations, intel gathering, overwatch | Typically non-playable |
Medical Response Team | Mercy | Field casualty extraction and treatment | Typically non-playable |
PsyOps / Civil Affairs | Wraith | Civilian interaction, information warfare, population control | Typically non-playable |
Communications & Signals | Patchline | Radio infrastructure, field networking, and coordination channels | Typically non-playable |
Doctrinal Integration
Support units are not standalone entities. They are force enablers that operate in tandem with combat units under the direction of the Operations Directorate. Their use should:
- Be pre-scripted or triggered by command elements
- Reflect the logistical or informational needs of the mission
- Reinforce immersion without requiring constant player control
When represented as AI or environmental elements, they should remain consistent in behavior, responsiveness, and in-universe capability.
For scenarios where support units are player-controlled (e.g., piloted transport, live logistics), clear coordination with the mission commander or platoon HQ is required.