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Support Units

This page outlines the purpose and structure of STF’s dedicated support units—non-combat elements that enable force projection, sustainment, and information dominance in SPECTRE operations.

While some support units may occasionally be represented as playable roles (e.g., aviation, logistics), the vast majority are treated as non-playable, command-directed assets. Their presence in operations is simulated through mission scripting, AI control, or coordination via mission planning.


Role in Operations

Support units exist to extend the operational reach of Gryphons and Devilbirds. They allow combat elements to focus on the tactical mission by providing:

  • Mobility (air, vehicle, or convoy)
  • Sustainment (resupply, medical, and equipment)
  • Intelligence (surveillance, analysis, communication)
  • Force Multiplication (indirect fire, psychological disruption)

These assets are requested via command channels or pre-planned into missions through the Operations Directorate (“Overwatch”) and coordinated via platoon or section leadership.


Unit Categories

UnitCodenameFunctionPlayable?
Aviation SquadronCorsairAir mobility, close air support, exfiltrationOften playable
Logistics DetachmentProvidenceResupply, ammunition, transport, recoveryOccasionally playable
Mechanized SupportWarhorseArmored transport and firepower integrationOccasionally playable
Indirect Fire SupportHammerMortars, artillery, and fire mission coordinationTypically non-playable
ISR / ReconnaissanceSentinelDrone operations, intel gathering, overwatchTypically non-playable
Medical Response TeamMercyField casualty extraction and treatmentTypically non-playable
PsyOps / Civil AffairsWraithCivilian interaction, information warfare, population controlTypically non-playable
Communications & SignalsPatchlineRadio infrastructure, field networking, and coordination channelsTypically non-playable

Doctrinal Integration

Support units are not standalone entities. They are force enablers that operate in tandem with combat units under the direction of the Operations Directorate. Their use should:

  • Be pre-scripted or triggered by command elements
  • Reflect the logistical or informational needs of the mission
  • Reinforce immersion without requiring constant player control

When represented as AI or environmental elements, they should remain consistent in behavior, responsiveness, and in-universe capability.

For scenarios where support units are player-controlled (e.g., piloted transport, live logistics), clear coordination with the mission commander or platoon HQ is required.

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