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S.O.P.Operational StructureSupport UnitsIndirect Fire Support (Hammer)

Hammer – Indirect Fire Support

Overview

Hammer represents SPECTRE’s mortar and artillery capabilities, responsible for delivering indirect fire in support of ground operations. These assets are rarely player-controlled and are typically simulated through scripting, AI, or pre-arranged fire missions.

Indirect fire is coordinated by command elements or Forward Observers (FO) and must follow strict communication and deconfliction procedures to prevent friendly fire.


Role in Operations

Hammer provides:

  • Fire Missions: Targeted engagement of enemy positions beyond line of sight
  • Suppression: Disrupting or pinning enemy movement through area denial
  • Destruction: Neutralizing fortified positions or vehicles from range
  • Illumination / Smoke: Supporting night ops or masked movement

Coordination and Targeting

All Hammer fire missions must be coordinated through:

  • Forward Observers (FOs) or designated JTACs
  • Platoon HQ or Operations Directorate (Overwatch)

Targeting is conducted using grid coordinates, laser designators, visual markers, or TRPs (Target Reference Points). All calls for fire must follow closed-loop communication standards.

No fire mission is authorized without command confirmation. Misuse may result in friendly fire or mission compromise.


Usage Considerations

  • Indirect fire should be pre-planned when possible
  • Firing near friendly units requires Danger Close authorization
  • Effectiveness should be confirmed with Battle Damage Assessments (BDA) after impact
  • Hammer elements should remain protected and concealed; they are high-value targets
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