Wraith – PsyOps and Civil Affairs
Overview
Wraith is SPECTRE’s unit dedicated to psychological operations, civilian engagement, and population control in operational areas. Its’ objective is to shape the battlefield before and beyond the use of kinetic force—through influence, disruption, and narrative control.
Wraith is a non-playable unit in nearly all scenarios and functions through mission design elements, scripted interactions, and environmental storytelling.
Role in Operations
Wraith contributes to mission success by:
- Disrupting enemy morale and cohesion through deception, false signals, or psychological pressure
- Shaping civilian perception in areas of operation through communication or show-of-force
- Executing non-lethal influence strategies such as broadcasts, staged events, or controlled rumors
- Managing civilian actors during urban or populated-area missions
Integration and Control
Wraith operates under the direct planning of:
- Overwatch (Operations Directorate) for pre-mission narrative and influence planning
- Mission Commanders / Scenario Designers to simulate presence and behavioral shifts
Wraith is often felt rather than seen. When used properly, it alters how the enemy and local population act before the first shot is fired.
Implementation Considerations
- Civilian interaction mechanics should be briefed pre-mission when Wraith is present
- Intelligence from Wraith may be embedded into the mission flow (documents, informants, audio, etc.)
- Wraith actions should not conflict with Rules of Engagement (ROE) unless explicitly scripted
- Players should be prepared for non-standard mission outcomes due to Wraith activity
Related Pages
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