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Sentinel – Intelligence, Surveillance, and Reconnaissance (ISR)

Overview

The Sentinel ISR element provides SPECTRE with critical battlefield awareness through reconnaissance, drone surveillance, and target tracking. Sentinel units are typically non-playable and represented through scripting or mission design, though some missions may incorporate player-controlled drone teams or forward scouts when appropriate.

Sentinel exists to inform decision-making at the command and fireteam level by identifying threats before contact is made.


Role in Operations

Sentinel contributes to:

  • Pre-Mission Reconnaissance: Scouting AO before deployment to identify enemy positions, terrain, and movement patterns
  • Live ISR Feeds: Providing real-time battlefield awareness via UAV or observer elements
  • Target Identification: Locating high-value targets, enemy vehicles, or defensive positions
  • Route Surveillance: Monitoring roads or key terrain for ambushes or movement

Integration

Sentinel supports:

  • Operations Directorate (Overwatch) for planning and asset tasking
  • JTACs / FOs for target designation
  • Gryphon and Devilbird units during infiltration or assault planning

Information gathered by Sentinel is distributed via radio, intelligence reports, or mission briefings.

Effective ISR reduces risk and increases mission efficiency. Units should treat Sentinel intel as mission-critical and time-sensitive.


Deployment Considerations

  • Sentinel assets should operate from concealed or elevated positions
  • UAVs should maintain altitude and pathing to reduce detection
  • Forward scouts must avoid contact and prioritize survival and observation
  • When represented by players, drone or recon operators must maintain clear comms and avoid overextension
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