Mission Building
This section is dedicated to mission designers and scenario planners — the people behind the operations. Whether you’re creating a one-off raid or a multi-op campaign, this space gives you the tools and standards to keep things immersive, coherent, and consistent with the SPECTRE universe.
Purpose
To provide consistent tools, formats, and principles for mission makers — whether designing one-off patrols or multi-op campaigns that support SPECTRE’s lore, SOP, and gameplay style.
This section helps ensure that missions are:
- Planned with intent and clarity
- Tied into the world and faction structure
- Balanced and engaging for fireteams and sections
- Presented with professional briefings and proper comms prep
📂 Topics Covered
📄 Using WARNOs
What to include in a warning order, when to send it, and how to write it clearly.
📄 Using OPORDs
Full breakdown of OPORD format and how to use it for live or written briefings.
📄 Briefing Templates
Tools to help you write structured, readable mission briefs for any operation.
📄 Map Marking Standards
SPECTRE’s conventions for routes, phase lines, enemy markers, and objectives.
📄 Lore-Driven Design
How to build missions that reflect the STF universe, including geography and factions.
📄 Faction Consistency
Guidelines for portraying allies, hostiles, and civilians in line with established lore.
📄 Campaign Planning
Build multi-mission arcs with persistent consequences and evolving storylines.
📄 Scenario Flow & Balance
Maintain pacing, threat variation, and section-level agency in your missions.
📄 Environmental Storytelling
Use terrain, props, and placement to suggest history, tone, and stakes without needing dialogue.
🧭 Related Resources
“Well-designed missions feel lived-in, not placed. Let the world speak, then give your players room to move.”
Let’s get building.