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GuidesMission Building

Mission Building

This section is dedicated to mission designers and scenario planners — the people behind the operations. Whether you’re creating a one-off raid or a multi-op campaign, this space gives you the tools and standards to keep things immersive, coherent, and consistent with the SPECTRE universe.


Purpose

To provide consistent tools, formats, and principles for mission makers — whether designing one-off patrols or multi-op campaigns that support SPECTRE’s lore, SOP, and gameplay style.

This section helps ensure that missions are:

  • Planned with intent and clarity
  • Tied into the world and faction structure
  • Balanced and engaging for fireteams and sections
  • Presented with professional briefings and proper comms prep

📂 Topics Covered

📄 Using WARNOs

What to include in a warning order, when to send it, and how to write it clearly.

📄 Using OPORDs

Full breakdown of OPORD format and how to use it for live or written briefings.

📄 Briefing Templates

Tools to help you write structured, readable mission briefs for any operation.

📄 Map Marking Standards

SPECTRE’s conventions for routes, phase lines, enemy markers, and objectives.

📄 Lore-Driven Design

How to build missions that reflect the STF universe, including geography and factions.

📄 Faction Consistency

Guidelines for portraying allies, hostiles, and civilians in line with established lore.

📄 Campaign Planning

Build multi-mission arcs with persistent consequences and evolving storylines.

📄 Scenario Flow & Balance

Maintain pacing, threat variation, and section-level agency in your missions.

📄 Environmental Storytelling

Use terrain, props, and placement to suggest history, tone, and stakes without needing dialogue.



“Well-designed missions feel lived-in, not placed. Let the world speak, then give your players room to move.”

Let’s get building.

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