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Resupply Procedures

Resupply is not something that happens when it’s convenient — it’s something that should be anticipated, triggered, and integrated into every plan.

Whether your platform has advanced logistics mechanics or only basic resource tracking, the same principle applies: a team that fails to plan for sustainment will run out of options when it matters most.


Core Principles

  • Resupply should be planned, not reactive
  • Every team should know when, where, and how they’ll rearm
  • Leaders are responsible for enabling resupply, not requesting it when it’s too late

When to Resupply

Resupply should be triggered by predefined conditions, not improvised mid-contact.

Common triggers include:

  • Phase transitions (“resupply before breaching Bravo”)
  • Casualty thresholds or ammo depletion (“50% or lower combat effectiveness”)
  • Post-objective consolidation
  • At designated rally or hold points

Avoid resupplying during high-risk moments unless explicitly planned.


Resupply Planning in Briefings

During mission planning or leadership briefs, ensure:

  • There is a primary resupply point (initial cache, vehicle, delivery point)
  • A backup method is identified (redistribution, fallback stash)
  • Teams know who is responsible for initiating resupply
  • Timelines and movement phases account for supply pauses

See also: Sustainment Planning for Leaders


Loadout Discipline

Every team member has a role to play in sustainment:

  • Carry spare ammo or medical supplies for the team, not just yourself
  • Fireteam leads should verify loadouts are balanced — avoid one-point failure in key equipment
  • Teams should know who has what (e.g., who’s carrying the spare AT, demo, or smoke)

Redistribution Under Fire

If dedicated resupply isn’t possible:

  • Leaders should manage internal redistribution of ammo or gear
  • Prioritize based on weapon criticality (e.g., machine gunners, breachers)
  • Brief fireteams on how to redistribute efficiently and safely

Logistical Communication

Use simple calls or reports to manage resupply status:

  • “Green” – fully stocked
  • “Yellow” – can continue, but monitor
  • “Red” – critical shortage, needs resupply
  • “Black” – out of key resource (AT, medical, etc.)

This status should be relayed up during ACE reports or section check-ins.

See: ACE Report


Integration with Rally Points

When possible, pair rally points with planned resupply:

  • Use them as safe spaces for regrouping and rearming
  • Pre-stock or roleplay caches as needed based on platform capabilities

Final Thought

Resupply doesn’t just keep you in the fight — it gives you options. A fully supplied team can maneuver, hold, or breach with confidence. An under-supplied team is one mistake from collapse.

Don’t just plan the fight — plan to finish it.

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