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S.O.P.Mission PlanningTiming & Synchronization

Timing & Synchronization

Synchronization is what separates a plan from a series of disconnected actions. Whether clearing a compound, initiating a breach, or withdrawing under fire — timing is what holds it all together.

This document provides best practices for synchronizing actions across multiple elements, regardless of what platform or tools you’re using.


🎯 Why Synchronization Matters

  • Ensures mutual support between elements
  • Maximizes the impact of shock actions
  • Prevents fratricide and overlapping fields of fire
  • Helps compensate for comms limitations during chaos

🔧 Core Concepts

1. Phase-Based Planning

Break operations into named phases with clear triggers:

  • Phase RED – Infiltration to staging
  • Phase BLUE – Breach and clear
  • Phase GREEN – Exfiltration

Each element knows what phase they’re in and what marks the transition.


2. Triggers & Synchronization Cues

You don’t need synchronized watches — just synchronized cues.

Examples of phase triggers:

  • “On gunfire” — e.g., “Second team opens fire once breach is made”
  • “On callout” — verbal signal from another element
  • “On radio code” — prearranged word or phrase (e.g., “Jackal Green”)
  • “On clock time” — agreed timestamp (server clock or estimated)
  • “On visual” — flare, flashbang, smoke, movement

Keep triggers simple, repeatable, and pre-briefed.


3. Timing Deliberate Movement

When multiple teams are maneuvering:

  • Use time buffers between actions
  • Account for slowest element
  • Assign hold points to allow for regrouping
  • Expect delays — build time margins into plans

4. Simultaneity in Assault

For maximum shock effect:

  • Time assaults to hit multiple sides within 5–10 seconds
  • Confirm visual or audible cues before moving
  • If in doubt — hold and call sync rather than rush out of step

Simultaneous does not mean identical — it means converging with purpose.


🧠 Tactical Use Cases

TaskSync Tactic
Breach + CoverVisual cue from overwatch (e.g., “greenlight”)
Diversion + EntryCountdown or reaction to stimulus
Staggered advanceHold at waypoints until cleared
Coordinated exfilConfirm all units staged before movement

⚠️ Platform-Agnostic Advice

  • In low-tool environments (e.g., no radios or markers), designate roles with visual spacing and hand signals
  • In high-chaos missions, use pre-briefed fallback sync points (e.g., “Phase Bravo starts no later than 5 mins in”)

Final Tip

A good plan executed together is stronger than a perfect plan executed alone.

“The enemy can’t outflank unity. Synchronize to win.”

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